DXC Technology, a leading Fortune 500 global technology services company, has unveiled five ways it predicts the metaverse will impact life and business in the next five years.
Workplace Collaboration Will Never Be the Same Again
Around the world, the metaverse will become part of daily work for an increasing number of employees. Instead of staring at a grid of two-dimensional faces on a videoconferencing screen, colleagues will be able to choose their seat at a virtual table, pop out of the room for a break and even go on a virtual walk with their boss.
To maximise benefits, many firms are already combining traditional video conferencing with immersive collaboration technologies. DXC has noticed the positive impact of its own private virtual world, with increased levels of productivity, engagement and creativity amongst its employees.
“Metaverse experiences are helping employees to concentrate better and retain more information. Virtual worlds can help us get out of our videoconferencing routine and open the door to greater collaboration and innovation,” said Nathalie Vancluysen, Head of Extended Reality at DXC Technology.
Large-Scale Professional Events Will Go Virtual
The metaverse is a place where thousands of avatars around the world can come together to interact, meet and engage. Controlled by people from the comfort of their chosen location, personalised 3D avatars can roam freely over an almost infinite space and teleport themselves from one place to another instantaneously. In the future, more large-scale events like conferences, expos and summits will take place in virtual worlds, enabling greater worldwide collaboration opportunities and reducing the time, resources and carbon footprint used when travelling.
Bands, DJs, Sports Clubs and Dating Will Transition into the Metaverse
More and more individuals and organisations from the music and sports industry are encouraging fans to join them from virtual seats in virtual venues, bringing the excitement of concerts and matches to the individual’s home. Additionally, some dating apps like Nevermet and Flirtual are already offering services in the metaverse. In the next five years, consumers will be offered more interactive, immersive opportunities to do the things they love doing in the physical world—all via their digital avatar.
Brands Will Express Themselves in New Ways
Virtual customer experiences will become commonplace with brands looking for new and exciting ways to engage with their customers. Major retail brands like Louis Vuitton, Adidas, Gucci, Coke and Nike, alongside car companies like Nissan, Toyota and Ferrari are already experimenting with virtual environments and augmented reality. In the next five years, DXC expects more and more brands to offer customers an opportunity to explore their brands, solutions and services in 3D—from hotels, to cities, to airports.
Recruitment and Onboarding Will Be Metamorphosed
Recruiting talent is integral to the success of any business, and reaching talent is the first step. Over the next five years, organisations will increasingly turn to the metaverse to connect with candidates in engaging, enticing ways. The metaverse can also be good for inclusivity. Hosting first-round interviews in the metaverse can help recruiters identify candidates with the right behavioural profile rather than just the ones with the right CV credentials or look.
“Individuals and businesses are opening their minds to the possibility of using the metaverse in everyday activities,” said Vancluysen. “Many of today’s young adults have grown up socialising and gaming online, so businesses, government organisations and brands must be able to engage them with products and services which feel familiar and exciting.”
Archive
- October 2024(44)
- September 2024(94)
- August 2024(100)
- July 2024(99)
- June 2024(126)
- May 2024(155)
- April 2024(123)
- March 2024(112)
- February 2024(109)
- January 2024(95)
- December 2023(56)
- November 2023(86)
- October 2023(97)
- September 2023(89)
- August 2023(101)
- July 2023(104)
- June 2023(113)
- May 2023(103)
- April 2023(93)
- March 2023(129)
- February 2023(77)
- January 2023(91)
- December 2022(90)
- November 2022(125)
- October 2022(117)
- September 2022(137)
- August 2022(119)
- July 2022(99)
- June 2022(128)
- May 2022(112)
- April 2022(108)
- March 2022(121)
- February 2022(93)
- January 2022(110)
- December 2021(92)
- November 2021(107)
- October 2021(101)
- September 2021(81)
- August 2021(74)
- July 2021(78)
- June 2021(92)
- May 2021(67)
- April 2021(79)
- March 2021(79)
- February 2021(58)
- January 2021(55)
- December 2020(56)
- November 2020(59)
- October 2020(78)
- September 2020(72)
- August 2020(64)
- July 2020(71)
- June 2020(74)
- May 2020(50)
- April 2020(71)
- March 2020(71)
- February 2020(58)
- January 2020(62)
- December 2019(57)
- November 2019(64)
- October 2019(25)
- September 2019(24)
- August 2019(14)
- July 2019(23)
- June 2019(54)
- May 2019(82)
- April 2019(76)
- March 2019(71)
- February 2019(67)
- January 2019(75)
- December 2018(44)
- November 2018(47)
- October 2018(74)
- September 2018(54)
- August 2018(61)
- July 2018(72)
- June 2018(62)
- May 2018(62)
- April 2018(73)
- March 2018(76)
- February 2018(8)
- January 2018(7)
- December 2017(6)
- November 2017(8)
- October 2017(3)
- September 2017(4)
- August 2017(4)
- July 2017(2)
- June 2017(5)
- May 2017(6)
- April 2017(11)
- March 2017(8)
- February 2017(16)
- January 2017(10)
- December 2016(12)
- November 2016(20)
- October 2016(7)
- September 2016(102)
- August 2016(168)
- July 2016(141)
- June 2016(149)
- May 2016(117)
- April 2016(59)
- March 2016(85)
- February 2016(153)
- December 2015(150)