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Virtualtech Frontier (VTF) Seeks New Horizons with Expansion into the Education Market
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Marking a monumental leap forward in efforts to transform the educational landscape, Virtualtech Frontier (VTF) has made a strategic entry into the metaverse education market. Setting the stage for the redefinition of educational paradigms, the platform aims to transcend traditional boundaries and create unprecedented learning experiences for students at all levels of learning.

More than a simple business expansion, this venture represents a profound shift in how education is perceived and delivered. Currently, the metaverse education sector is on the verge of reaching a remarkable USD $1.9 billion, with Virtualtech Frontier strategically positioned to pioneer this transformation. The focus is on creating educational environments that are not confined by physical spaces but thrive in immersive digital realms.

By harnessing cutting-edge metaverse technology, Virtualtech Frontier, through their homegrown metaverse platform, Mitoworld.io, aims to provide not just lessons, but experiences; ones that are secure, scalable, and profoundly engaging.

Mitoworld is a revolutionary no-code metaverse-building platform that allows users to quickly create a metaverse within 5 minutes. It is easy to use, customise, deploy, and share. Powered by Virtualtech Frontier and backed by 500 Global and Blockchain Founder’s Fund, Mitoworld’s platform is set out to become the go-to solution for brands and communities to explore exciting methods of brand expression in the metaverse.

Empowering Future Digital Innovators

The essence of Virtualtech Frontier’s metaverse education initiative lies in its commitment to empower the future generation of digital innovators. It is about more than just imparting knowledge; it’s about instilling skills, nurturing creativity, and fostering a spirit of exploration.

Jason Low, CEO of Virtualtech Frontier, passionately emphasises, “Our mission is to empower the next generation of digital creators. Through the metaverse, we are not just teaching—we are inspiring, encouraging curiosity, and enabling students to explore realms of knowledge in ways previously unimagined.”

Low has long been a proponent of leveraging the metaverse in education, previously noting how it borrows a page from gaming, a strategy that resonates strongly with today’s digital natives. The likes of Roblox and Minecraft, Low claims, are popular examples that effectively illustrate the concept of gamification of learning. And by incorporating gaming elements, he argues that the metaverse transforms learning into a game-like experience, eliminating social barriers and nurturing active participation.

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